Hello all!
It has been a busy last few weeks with class, but here is another render of the table setting, complete textures and materials in standard lighting!
Wednesday, October 19, 2011
Wednesday, October 5, 2011
MATC - Principles of 3D Animation: Table Setting
Monday, October 3, 2011
MATC - Computer Simulation & Gaming: VICOM 115
For my major, I'm taking video game production classes. My team's initial idea was to create a racing game based on Paul Revere and William Dawes' ride to warn the Colonists about the British Invasion.
My role as Art Lead required me to be in charge of many design elements. MY first round of concepts involved what the 3D models for the player hands would look like in the HUD.
Sadly, our project was scrapped to make way for a much grander game to be made over the course of the rest of the year.
My role as Art Lead required me to be in charge of many design elements. MY first round of concepts involved what the 3D models for the player hands would look like in the HUD.
Sadly, our project was scrapped to make way for a much grander game to be made over the course of the rest of the year.
MATC - Texture & Material Editing project 2
After yet another long pause between posts, here is my first update since going back to school.
As part of my major, that of Computer Simulation and Gaming, I'm taking classes focused in the animation track. So, I've begun learning 3D modeling and texturing.
Here is the second project, that of color and texture spheres.
As part of my major, that of Computer Simulation and Gaming, I'm taking classes focused in the animation track. So, I've begun learning 3D modeling and texturing.
Here is the second project, that of color and texture spheres.
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