Casey Cebulski's DiGITAL FIST
Comics, Illustrations, Storyboards, and Concepts
Wednesday, February 8, 2012
Anim 125: Speed Model Challenge I
For a mini assignment in 3D Modeling, our instructor gave us a challenge to model plastic building bricks!
Labels:
MATC
Monday, February 6, 2012
Anim 125: Project I - Train of Thought
Update time at last!
The last few weeks have been busy, more so with MATC.
For my first intermediate 3D class, we box modeled a toy train. For 'C' level work, we could simply copy what our instructor did. For 'B' and 'A' level work, we were to go a step or two beyond.
So, I decided to add a few cars, and two of them had some 'extra' things I'm sure no one in my class will expect.
The last few weeks have been busy, more so with MATC.
For my first intermediate 3D class, we box modeled a toy train. For 'C' level work, we could simply copy what our instructor did. For 'B' and 'A' level work, we were to go a step or two beyond.
So, I decided to add a few cars, and two of them had some 'extra' things I'm sure no one in my class will expect.
Labels:
MATC
Sunday, January 29, 2012
Randon Fandom, Ep. IV - Star TreX: The Final Frontier Evolved"
Happy Belated 2012, True Believers!
The past month has been filled with much busy-ness, including, but not limited to, the job ramping up, school resuming in full swing, followed by my venture into an internship with Forever Interactive as a concept artist.
Today, I bring you a bit of geekdom in the form of Star TreX: The Final Frontier Evolved!
It started with a bit of black humor: Two blinks mean 'No'.
For any Trek fan, especially The Original Series, this comes from the 16th and 17th episodes, the only two-parter of the show, 'The Menagerie' of Star Trek. In it, Captain Pike is injured and relegated to a chair that he can just barely move and in which he can only communicate via blinking lights: One for 'Yes', two for 'No'.
Then, I started thinking about the Star Trek: Original Series, and how for the time it really was one of the most diverse cast of characters on television. Then, it occurred to me that when Marvel Comics re-launched X-Men in 1975, they assembled one of the most diverse cast of superheroes on the market.
From there, and idea was cast: What would an amalgamation look like? Having time on the lifeguard stand to play it out in my head (WHILE MAINTAINING FOCUS ON THE WATER AND THOSE IN IT), it slowly took shape in the form of loose ideas. The first being Capt. Pike and his injury. The black humor was that he's the world's most powerful telepath and he can only communicate via psychic blinks...of course, if I ever created any story material, it would be a pinch different.
For Christmas, I was blessed with TWO X-Men Omnibus books (Chris Claremont and Jim Lee Vol. 1 and Astonishing X-Men) and two X-Force trade paperbacks (X-Force/Cable: Messiah War and Necrosha), among other things. Needless to say, I'm a HUGE X-Fan, and this past holiday prompted me to get my idea onto paper.
The first design I did was of Cyclops. Slowly followed were Havok, Kid Vulcan, Beast, and the rest.
Colored versions to follow,
Excelsior!
The past month has been filled with much busy-ness, including, but not limited to, the job ramping up, school resuming in full swing, followed by my venture into an internship with Forever Interactive as a concept artist.
Today, I bring you a bit of geekdom in the form of Star TreX: The Final Frontier Evolved!
It started with a bit of black humor: Two blinks mean 'No'.
For any Trek fan, especially The Original Series, this comes from the 16th and 17th episodes, the only two-parter of the show, 'The Menagerie' of Star Trek. In it, Captain Pike is injured and relegated to a chair that he can just barely move and in which he can only communicate via blinking lights: One for 'Yes', two for 'No'.
Then, I started thinking about the Star Trek: Original Series, and how for the time it really was one of the most diverse cast of characters on television. Then, it occurred to me that when Marvel Comics re-launched X-Men in 1975, they assembled one of the most diverse cast of superheroes on the market.
From there, and idea was cast: What would an amalgamation look like? Having time on the lifeguard stand to play it out in my head (WHILE MAINTAINING FOCUS ON THE WATER AND THOSE IN IT), it slowly took shape in the form of loose ideas. The first being Capt. Pike and his injury. The black humor was that he's the world's most powerful telepath and he can only communicate via psychic blinks...of course, if I ever created any story material, it would be a pinch different.
For Christmas, I was blessed with TWO X-Men Omnibus books (Chris Claremont and Jim Lee Vol. 1 and Astonishing X-Men) and two X-Force trade paperbacks (X-Force/Cable: Messiah War and Necrosha), among other things. Needless to say, I'm a HUGE X-Fan, and this past holiday prompted me to get my idea onto paper.
The first design I did was of Cyclops. Slowly followed were Havok, Kid Vulcan, Beast, and the rest.
Colored versions to follow,
Excelsior!
Labels:
Star TreX
Wednesday, January 18, 2012
Forever Interactive: Visions of Zosimos - Internship Opening Pitch
Over the course of my winter break from MATC, I took a chance and inquired with my instructor about an internship with his start-up company, Forever Interactive. The position called for a 2D artist, preferably one with digital painting skills. Having my MCAD background, how could I not.
Thus began my venture into the video gaming industry as a concept artist intern on the project Visions of Zosimos!
Below are my first few passes for a card called Tempest Rush!

Thus began my venture into the video gaming industry as a concept artist intern on the project Visions of Zosimos!
Below are my first few passes for a card called Tempest Rush!
Labels:
Forever Interactive
Monday, December 19, 2011
Voyage of the ARGonauts: Fruits Of Our Labor
My team (7Rings Entertainment) has finally come to a milestone. Below is the Alpha state intro video for the Voyage of the ARGonauts.
It has been a long, arduous semester, but it was worth every minute of it. My team of Connie, Mario, Robert, Scott, Jacob, and Daniel helped to make it all happen. They are the best!
It has been a long, arduous semester, but it was worth every minute of it. My team of Connie, Mario, Robert, Scott, Jacob, and Daniel helped to make it all happen. They are the best!
Labels:
ARGonauts
MATC - Texture and Material Editing: Compositing 3D Models Into Photos
For my final assignment, I was given a choice of models to unwrap in 3DS Max, paint/texture in MudBox, and then bring back into Max to composite into a photograph. I chose a Joan of Arc model. Not being content with just a simple paint, I activated my geek gene and went Star Wars on it. Adding a lightsaber of my own design, she became part of a still taken from the Old Republic. After lighting was settled on, I brought the image into Photoshop to do some further tweaking.
Labels:
MATC
Wednesday, December 7, 2011
Voyage of the ARGonauts: Leggo' my Logo!
Ahoy, fellow ARGonauts!
Today's installment brings you the piece of the puzzle that I finally found: the ARGonaut logo!
After painstaking trial and error, I finally arrived at the box modeling process (Thanks Keith Kamikawa!). Using the MentalRay renderer, I gave the logo first a chrome material, but it was WAY too dark and wouldn't play nice with the lighting and background.
Using advice from my fellow classmate (Yo Joel Swanson!), I decided to go with a Semi-Polished Stainless Steel material!
The final result speaks for itself!

Today's installment brings you the piece of the puzzle that I finally found: the ARGonaut logo!
After painstaking trial and error, I finally arrived at the box modeling process (Thanks Keith Kamikawa!). Using the MentalRay renderer, I gave the logo first a chrome material, but it was WAY too dark and wouldn't play nice with the lighting and background.
Using advice from my fellow classmate (Yo Joel Swanson!), I decided to go with a Semi-Polished Stainless Steel material!
The final result speaks for itself!

Labels:
ARGonauts
Subscribe to:
Posts (Atom)