DiGITAL FIST COMICS

DiGITAL FIST COMICS

Professional Works

Wednesday, November 30, 2011

Voyage of the ARGonauts: Roadmapping is Fun

Before we could get started with any of the Projects associated with the ARG and AUG, there needed to be some kind of framework; a way to see where everything goes and how it gets there. For this necessity, I used the site 'bubbl'. Their mind mapping feature allowed me to get everything organized and situated for our projects, thus allowing me to get the work done that you've seen thus far.

Voyage of the ARGonauts: What Was and What Might Have Been

Here is the first rough draft of the Game Design document for Midnight Riders, the 7 Rings production before it was scrapped for the Voyage of the ARGonauts game.

https://docs.google.com/document/pub?id=1IqiaD8_Ny7TdeUeNjoubzYrE9ZLL8N5WfYLO9LdlL78

Voyage of the ARGonauts: Plot Points

For the Voyage of the ARGonauts ARG, I assisted in a team of three to come up with the overall story for the game itself. Coupled with the character design, we created a flawless set of documents that illustrated through words what the game should look like and how it all flows.

https://docs.google.com/document/pub?id=1azPYi-BOMNlqiEoFDqim9_hHJ5tOAeNAlqE2MYWn9M0

Voyage of the ARGonauts: It's About Character, Stupid!

As part of the game creation process, my team was tasked with creating the plot, the world, and the characters of the ARG. Using what I know from previous experiences, I took on the task of creating the characters used in-game.

https://docs.google.com/document/pub?id=1hD8TS2vlJ0nj9Gtgk-kZHMDAOPzSWM5B3Z7pYT3RNzs

Monday, November 28, 2011

MATC - Voyage of the ARGonauts: The Scripting Process

As Product Owner, I directed my team to come up with what we needed for our portion of the ARG, which is a video that has elements for the player to follow. To get things started, I took on the task of writing the shooting script. It was touch and go for a bit, but I finally got a final draft done to work from.

https://docs.google.com/document/pub?id=1JUNs_rn28FTP_s7BSvJoDz5AEtSYvk56DJ7o7szQh0U

3ds Max Fun...Because I Can

Have 3D modeling program, will create!

Sunday, November 13, 2011

Killdove: The Long and Winding Road...That I Got Lost On And Had To Stop And Ask For Directions...

A milestone!

With this latest entry, I have completed all the line art for Eric Pusey's 'Killdove' after two-and-a-half long years!

With some further input from Big E, I can complete any alterations necessary and fill-in work that was left undone for direction purposes.

It's finally ready to read from start to finish!

Next up, the graytones and cover!

Wednesday, November 9, 2011

Monday, November 7, 2011

MATC - Texture & Material Editing project 4

Mudbox painted anime mesh! Obviously, I deviated from the original and made it something actually cool...

Sunday, November 6, 2011

Killdove: On the home stretch...

Page 21!

Just one more page to go, and the line art for issue 1 will be completed!

Saturday, November 5, 2011

MATC - CSG Production: Voyage of the ARGonauts II

Welcome back another journey into mystery via the ARGo!

This installment features a preliminary set of storyboard sequences aimed at structuring the A.R.G. video for the school-wide Augmented Reality Game!

After several attempts at creating a workable premise and script, the gallant ARGonauts started anew, taking what was good, learned from the bad, and contemplated the maybes and concepted an ARG video that was packed with a lot, but needed very little! Packed with subliminal messages and hidden clues, the ARG video is the gateway to the AUG at MATC's Portfolio Night!

Sequence One: This is the opener, starting with a shot of space. This space is interrupted via mysterious glowing disks! Cut to a web cam on the intrepid Dr. Kee, who is tracking said disks' movements, as well as decoding and deciphering transmissions! Enter the enigmatic Mr. Locke! As Locke and Kee interpret the events unfolding, the two Messengers contemplate the next move...




Sequence Two: The light disks make their way planet side, descending without impediment! Cut back to out web cam on Mr. Locke as he reads a news feed regarding missing people. Our good Dr. begins to think that the disks have something to do with the missing people, but that can't be. BUT SUDDENLY...THE ENEMY STRIKES! All is not as it appears!



Sequence Three: A cryptic message from the Doc! The light disks carry the allies! But, what is Kee NOT saying! Why is he in trouble! What is up with Locke, and how can Kee be in two places at once?!



Sequence Four: Dr. Kee has braved the invasion of the evil aliens, while making ready for the good guys' arrival! He's scrambled messages everywhere and set clues to find the hidden bad guys...who are closer than you think! MWA-HAHA!



In all seriousness, this is the beginning stages of the scripting process. rather than try and write it all out, my team and I created a structure so that we can word it all out later. Most of the images were drawn late in the day, after I'd put in long hours at the office/pool on only a few hours rest. You tend to get silly in that situation.

Friday, November 4, 2011

MATC - CSG Production: Voyage of the ARGonauts

Welcome back to the wonderful world of student video-game design and production!

Today's topic covers my awesome task of designing the logo and title for the school-wide Alternate/Augmented Reality Game my class/team is currently orchestrating.

As soon as my professor told us it would be an A.R.G. and that we needed a name, 'Jason and the Argonauts' quickly flew into my head. I really liked the idea of using a play-on-words, and when I proposed it, along with my logo, the class seemed to like it too. My prof dropped his name from the title portion, but immediately ok'd the logo.

Now, my task is to render it all in 3DS Max!

...good luck to me.


Killdove: Long Time Comin'...

My sincerest apologies my faithful followers! Being a full-time student again, as well as working full-time hours has left me somewhat with a time shortage. But nonetheless, I managed page 20!

X-Celsius!

Wednesday, November 2, 2011

MATC - CSG Production: Character Design

Production art for an in-game character for our ARG! Using an existing image of myself along with another model, I drew this up for an idea of what our characters would look like in the AUG portion of the game.

MATC - Principles of 3D Animation: Table Setting v 3.Done

Table setting in standard 3DS Max lighting, added utensils with a reflective material!