Professional Works

Monday, December 19, 2011

Voyage of the ARGonauts: Fruits Of Our Labor

My team (7Rings Entertainment) has finally come to a milestone. Below is the Alpha state intro video for the Voyage of the ARGonauts.

It has been a long, arduous semester, but it was worth every minute of it. My team of Connie, Mario, Robert, Scott, Jacob, and Daniel helped to make it all happen. They are the best!

MATC - Texture and Material Editing: Compositing 3D Models Into Photos

For my final assignment, I was given a choice of models to unwrap in 3DS Max, paint/texture in MudBox, and then bring back into Max to composite into a photograph. I chose a Joan of Arc model. Not being content with just a simple paint, I activated my geek gene and went Star Wars on it. Adding a lightsaber of my own design, she became part of a still taken from the Old Republic. After lighting was settled on, I brought the image into Photoshop to do some further tweaking.

Wednesday, December 7, 2011

Voyage of the ARGonauts: Leggo' my Logo!

Ahoy, fellow ARGonauts!

Today's installment brings you the piece of the puzzle that I finally found: the ARGonaut logo!

After painstaking trial and error, I finally arrived at the box modeling process (Thanks Keith Kamikawa!). Using the MentalRay renderer, I gave the logo first a chrome material, but it was WAY too dark and wouldn't play nice with the lighting and background.

Using advice from my fellow classmate (Yo Joel Swanson!), I decided to go with a Semi-Polished Stainless Steel material!

The final result speaks for itself!

Wednesday, November 30, 2011

Voyage of the ARGonauts: Roadmapping is Fun

Before we could get started with any of the Projects associated with the ARG and AUG, there needed to be some kind of framework; a way to see where everything goes and how it gets there. For this necessity, I used the site 'bubbl'. Their mind mapping feature allowed me to get everything organized and situated for our projects, thus allowing me to get the work done that you've seen thus far.

Voyage of the ARGonauts: What Was and What Might Have Been

Here is the first rough draft of the Game Design document for Midnight Riders, the 7 Rings production before it was scrapped for the Voyage of the ARGonauts game.

Voyage of the ARGonauts: Plot Points

For the Voyage of the ARGonauts ARG, I assisted in a team of three to come up with the overall story for the game itself. Coupled with the character design, we created a flawless set of documents that illustrated through words what the game should look like and how it all flows.

Voyage of the ARGonauts: It's About Character, Stupid!

As part of the game creation process, my team was tasked with creating the plot, the world, and the characters of the ARG. Using what I know from previous experiences, I took on the task of creating the characters used in-game.

Monday, November 28, 2011

MATC - Voyage of the ARGonauts: The Scripting Process

As Product Owner, I directed my team to come up with what we needed for our portion of the ARG, which is a video that has elements for the player to follow. To get things started, I took on the task of writing the shooting script. It was touch and go for a bit, but I finally got a final draft done to work from.

3ds Max Fun...Because I Can

Have 3D modeling program, will create!

Sunday, November 13, 2011

Killdove: The Long and Winding Road...That I Got Lost On And Had To Stop And Ask For Directions...

A milestone!

With this latest entry, I have completed all the line art for Eric Pusey's 'Killdove' after two-and-a-half long years!

With some further input from Big E, I can complete any alterations necessary and fill-in work that was left undone for direction purposes.

It's finally ready to read from start to finish!

Next up, the graytones and cover!

Wednesday, November 9, 2011

Monday, November 7, 2011

MATC - Texture & Material Editing project 4

Mudbox painted anime mesh! Obviously, I deviated from the original and made it something actually cool...

Sunday, November 6, 2011

Killdove: On the home stretch...

Page 21!

Just one more page to go, and the line art for issue 1 will be completed!

Saturday, November 5, 2011

MATC - CSG Production: Voyage of the ARGonauts II

Welcome back another journey into mystery via the ARGo!

This installment features a preliminary set of storyboard sequences aimed at structuring the A.R.G. video for the school-wide Augmented Reality Game!

After several attempts at creating a workable premise and script, the gallant ARGonauts started anew, taking what was good, learned from the bad, and contemplated the maybes and concepted an ARG video that was packed with a lot, but needed very little! Packed with subliminal messages and hidden clues, the ARG video is the gateway to the AUG at MATC's Portfolio Night!

Sequence One: This is the opener, starting with a shot of space. This space is interrupted via mysterious glowing disks! Cut to a web cam on the intrepid Dr. Kee, who is tracking said disks' movements, as well as decoding and deciphering transmissions! Enter the enigmatic Mr. Locke! As Locke and Kee interpret the events unfolding, the two Messengers contemplate the next move...

Sequence Two: The light disks make their way planet side, descending without impediment! Cut back to out web cam on Mr. Locke as he reads a news feed regarding missing people. Our good Dr. begins to think that the disks have something to do with the missing people, but that can't be. BUT SUDDENLY...THE ENEMY STRIKES! All is not as it appears!

Sequence Three: A cryptic message from the Doc! The light disks carry the allies! But, what is Kee NOT saying! Why is he in trouble! What is up with Locke, and how can Kee be in two places at once?!

Sequence Four: Dr. Kee has braved the invasion of the evil aliens, while making ready for the good guys' arrival! He's scrambled messages everywhere and set clues to find the hidden bad guys...who are closer than you think! MWA-HAHA!

In all seriousness, this is the beginning stages of the scripting process. rather than try and write it all out, my team and I created a structure so that we can word it all out later. Most of the images were drawn late in the day, after I'd put in long hours at the office/pool on only a few hours rest. You tend to get silly in that situation.

Friday, November 4, 2011

MATC - CSG Production: Voyage of the ARGonauts

Welcome back to the wonderful world of student video-game design and production!

Today's topic covers my awesome task of designing the logo and title for the school-wide Alternate/Augmented Reality Game my class/team is currently orchestrating.

As soon as my professor told us it would be an A.R.G. and that we needed a name, 'Jason and the Argonauts' quickly flew into my head. I really liked the idea of using a play-on-words, and when I proposed it, along with my logo, the class seemed to like it too. My prof dropped his name from the title portion, but immediately ok'd the logo.

Now, my task is to render it all in 3DS Max!

...good luck to me.

Killdove: Long Time Comin'...

My sincerest apologies my faithful followers! Being a full-time student again, as well as working full-time hours has left me somewhat with a time shortage. But nonetheless, I managed page 20!


Wednesday, November 2, 2011

MATC - CSG Production: Character Design

Production art for an in-game character for our ARG! Using an existing image of myself along with another model, I drew this up for an idea of what our characters would look like in the AUG portion of the game.

MATC - Principles of 3D Animation: Table Setting v 3.Done

Table setting in standard 3DS Max lighting, added utensils with a reflective material!

Wednesday, October 19, 2011

MATC - Principles of 3D Animation: Table Setting v 2.0

Hello all!

It has been a busy last few weeks with class, but here is another render of the table setting, complete textures and materials in standard lighting!

Wednesday, October 5, 2011

MATC - Principles of 3D Animation: Table Setting

As part of my major at MATC, I'm taking a 3D animation course. This project here is a table setting with cloth.

Very tricky.

I caused my computer to crash only once, though.

Monday, October 3, 2011

MATC - Computer Simulation & Gaming: VICOM 115

For my major, I'm taking video game production classes. My team's initial idea was to create a racing game based on Paul Revere and William Dawes' ride to warn the Colonists about the British Invasion.

My role as Art Lead required me to be in charge of many design elements. MY first round of concepts involved what the 3D models for the player hands would look like in the HUD.

Sadly, our project was scrapped to make way for a much grander game to be made over the course of the rest of the year.

MATC - Texture & Material Editing project 3

Project 3 for my Texture & Material Editing class, that of human skin.

MATC - Texture & Material Editing project 2

After yet another long pause between posts, here is my first update since going back to school.

As part of my major, that of Computer Simulation and Gaming, I'm taking classes focused in the animation track. So, I've begun learning 3D modeling and texturing.

Here is the second project, that of color and texture spheres.

Sunday, August 28, 2011

Killdove: A Page Late and a Background Short

Page 18!...sans one important element: a background...

Once I started drawing this page, I suddenly realized that there was no description of the lab that Roger Arbell mentioned! Instead of panicking, I instead contacted Big E for his thoughts, while continuing to draw the rest of the page, getting the characters and lettering down.

I could have easily faked the backgrounds, however a few factors stopped me:

1 - It's lazy, and I've got a better work ethic than that.
2 - Try as I may, I couldn't find any photo reference of the type of 'lab' I had in mind
3 - I didn't want to assume what Big E wanted, and given he's been VERY meticulous in his writings thus far, I want to make sure it all lives up to HIS standards, as well as mine.

Sunday, April 10, 2011

Killdove: Long Overdue...

Greetings, True Followers!

First off, I feel I should apologize for my apparent lack of progress (ok, I'm gonna stop with pop culture references).

Life, it seems, has got in the way of "the prize", so to speak, and I've gotten away from what's important in my life.

But, I'm here now, and that's what matters!

Sp, here are few new Killdove pages, 8-10 respectively. Now, I'm sure you're wondering why no page 7. Well, my friends, Eric and I are still working on that one.

For now, enjoy this brief update, and I'm gonna do my darndest to follow up with more!

Sunday, January 30, 2011

Inspirational Speaker

Howdy everyone.

First off, happy belated New Year, and I am very sorry it's taken me THIS long to update this thing.

I've been having a busy month as senior staff at my Y filling in many hours and working many days/weeks consecutively. So, my time to get pages done has diminished some (that and having getting four PS3 games for Christmas doesn't help any). I've also been making arrangements to pursue more schooling at Milwaukee Area Technical College, hopefully finishing with a two year degree in Computer Simulation and Gaming.

To that effect, it's taken quite a bit to get a fire lit under my @$$ and give Killdove the loving attention it deserves.

For now, I thought I'd share some fun pics I made for 's call for people to send in their 'spin' on the Packers/Bears rivalry. For those of you who don't know, or simply live under a rock, the Green Bay Packers and Chicago Bears have one of, if not THE, longest rivalries in NFL history. And when they played each other for the NFC Championship title and be the NFC rep in the Super Bowl last Sunday (see, I have been working A LOT), it was electric around the states. And yes, the Packers won, and they are playing the Pittsburgh Steelers.

Any-hoo, here are the four 'inspirational' posters I created for the occasion. Enjoy!